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<template>
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<div class="map-container">
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<mars-map :options="options" @onload="mapLoad"></mars-map>
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</div>
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</template>
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<script setup>
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import { ref, onMounted, onUnmounted } from "vue";
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import marsMap from "@/components/marsMap";
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let options = {
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scene: {
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center: {
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lat: 30.647679,
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lng: 120.691682,
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alt: 37478.2,
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heading: 2.7,
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pitch: -36.9,
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},
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showSun: false,
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showMoon: false,
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showSkyBox: false,
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showSkyAtmosphere: false,
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fog: false,
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// backgroundColor: "#363635", // 天空背景色
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globe: {
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baseColor: "#363635", // 地球地面背景色
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showGroundAtmosphere: false,
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enableLighting: false,
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},
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clock: {
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currentTime: "2023-11-01 12:00:00", // 固定光照时间
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},
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cameraController: {
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zoomFactor: 1.5,
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minimumZoomDistance: 0.1,
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maximumZoomDistance: 200000,
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enableCollisionDetection: false, // 允许进入地下
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},
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},
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terrain: {
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show: false,
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},
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basemaps: [
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{
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id: 2017,
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pid: 10,
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name: "蓝色底图",
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icon: "https://data.mars3d.cn/img/thumbnail/basemap/my_blue.png",
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type: "gaode",
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layer: "vec",
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chinaCRS: "GCJ02",
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invertColor: true,
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filterColor: "#015CB3",
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brightness: 0.6,
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contrast: 1.8,
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gamma: 0.3,
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hue: 1,
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saturation: 0,
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show: true,
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},
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],
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};
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const DIRECTION = {
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UP: "w",
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DOWN: "s",
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LEFT: "a",
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RIGHT: "d",
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SPEED_UP: "q",
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SPEED_DOWN: "e",
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};
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const keyboardMap = {
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[DIRECTION.UP]: false,
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[DIRECTION.DOWN]: false,
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[DIRECTION.LEFT]: false,
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[DIRECTION.RIGHT]: false,
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[DIRECTION.SPEED_UP]: false,
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[DIRECTION.SPEED_DOWN]: false,
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};
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let map = null;
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let Cesium = {};
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let mapLayer = {};
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let uav = null;
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const params = reactive({
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lat: 31.162232,
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lng: 120.734077,
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altitude: 3000,
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heading: 0, //当前朝向
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pitch: 0, //保当前俯仰角
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roll: 0, //当前翻滚角
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correction: 1,
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speed: 800,
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gamepad: true,
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});
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/**
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* 地图渲染完毕
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* @param mapInstance 当前地图对象
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*/
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const mapLoad = (mapInstance) => {
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map = mapInstance;
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Cesium = mars3d.Cesium;
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//创建marker图层
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mapLayer.markerLayer = new mars3d.layer.GraphicLayer({
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allowDrillPick: true, // 如果存在坐标完全相同的图标点,可以打开该属性,click事件通过graphics判断
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});
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map.addLayer(mapLayer.markerLayer);
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boostrapUav();
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};
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/**
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* 创建模型对象
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*/
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const initModel = () => {
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uav = new mars3d.graphic.Route({
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id: "uav",
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name: "无人机模型",
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model: {
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url: "https://data.mars3d.cn/gltf/mars/wrj.glb",
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scale: 5,
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minimumPixelSize: 50,
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runAnimations: true,
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mergeOrientation: true,
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},
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camera: {
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type: "gs",
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radius: 25000,
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heading: 25,
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pitch: -35,
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},
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});
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mapLayer.markerLayer.addGraphic(uav);
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};
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const boostrapUav = () => {
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initModel();
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onAddKeyboardListener();
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const renderer = () => {
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onAdjustParams();
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onAdjustAttitude();
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requestAnimationFrame(renderer);
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};
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renderer();
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};
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//开启按键监听
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const onAddKeyboardListener = () => {
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document.addEventListener("keydown", (e) => {
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if (Object.keys(keyboardMap).includes(e.key)) {
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keyboardMap[e.key] = true;
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}
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});
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document.addEventListener("keyup", (e) => {
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if (Object.keys(keyboardMap).includes(e.key)) {
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keyboardMap[e.key] = false;
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}
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});
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};
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//开启飞行参数调整
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const onAdjustParams = () => {
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if (keyboardMap[DIRECTION.SPEED_UP]) {
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params.speed += 100;
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}
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if (keyboardMap[DIRECTION.SPEED_DOWN]) {
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if (params.speed >= 500) {
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params.speed -= 100;
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}
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}
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//机体爬升
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if (keyboardMap[DIRECTION.UP] && params.pitch <= 0.3) {
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params.pitch += 0.005;
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if (params.pitch > 0) {
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const { speed, pitch } = params;
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const temp = (params.speed / 60 / 60 / 60) * 110;
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//1经纬度约等于110km
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params.altitude += temp * Math.sin(pitch);
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}
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}
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//机体俯冲
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if (keyboardMap[DIRECTION.DOWN] && params.pitch >= -0.3) {
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params.pitch -= 0.006;
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if (params.pitch < 0) {
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const { speed, pitch } = params;
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//1经纬度约等于110km
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const temp = (params.speed / 60 / 60 / 60) * 110;
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params.altitude += temp * Math.sin(pitch);
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}
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}
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//机体左转
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if (keyboardMap[DIRECTION.LEFT]) {
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params.heading -= 0.115;
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if (params.roll > -10) {
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params.roll -= 0.115;
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}
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}
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//机体右转
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if (keyboardMap[DIRECTION.RIGHT]) {
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params.heading += 0.115;
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if (params.roll < 10) {
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params.roll += 0.115;
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}
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}
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const { heading, pitch, roll } = params;
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const { abs, cos } = Math;
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params.correction = abs(cos(heading) * cos(pitch));
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if (abs(heading) < 0.001) params.heading = 0;
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if (abs(roll) < 0.001) params.roll = 0;
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if (abs(pitch) < 0.001) params.pitch = 0;
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//方向自动回正
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// if (params.heading > 0) params.heading -= 0.0025
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// if (params.heading < 0) params.heading += 0.0025
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if (params.roll > 0) params.roll -= 0.003;
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if (params.roll < 0) params.roll += 0.003;
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if (params.pitch < 0) params.pitch += 0.005;
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if (params.pitch > 0) params.pitch -= 0.003;
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};
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// 开启飞行姿态调整/
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const onAdjustAttitude = () => {
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const temp = params.speed / 60 / 60 / 60 / 110;
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params.lng += temp * Math.cos(params.heading);
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params.lat -= temp * Math.sin(params.heading);
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const { lng, lat, altitude, heading, pitch, roll } = params;
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params.altitude += temp * Math.sin(pitch) * 110 * 1000 * 10;
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const position = Cesium.Cartesian3.fromDegrees(lng, lat, altitude);
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const hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
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const orientation = Cesium.Transforms.headingPitchRollQuaternion(
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position,
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hpr
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);
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uav.model.setStyle({
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heading,
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pitch,
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roll
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});
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// uav.model.orientation= orientation //【问题:这一步需要修改通过键盘左右键的时候无人机需要做相关动作,而现在这个参数只只读,现在只能更改坐标,飞机无动作】
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uav.addTimePosition(position);
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};
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</script>
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<style lang="scss" scoped>
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.map-container {
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height: 100%;
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}
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</style>
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