|
|
|
|
<template>
|
|
|
|
|
<div class="map-container">
|
|
|
|
|
<mars-map :options="options" @onload="mapLoad"></mars-map>
|
|
|
|
|
</div>
|
|
|
|
|
</template>
|
|
|
|
|
|
|
|
|
|
<script setup>
|
|
|
|
|
import { ref, onMounted, onUnmounted } from "vue";
|
|
|
|
|
import marsMap from "@/components/marsMap";
|
|
|
|
|
|
|
|
|
|
let options = {
|
|
|
|
|
scene: {
|
|
|
|
|
center: {
|
|
|
|
|
lat: 30.647679,
|
|
|
|
|
lng: 120.691682,
|
|
|
|
|
alt: 37478.2,
|
|
|
|
|
heading: 2.7,
|
|
|
|
|
pitch: -36.9,
|
|
|
|
|
},
|
|
|
|
|
showSun: false,
|
|
|
|
|
showMoon: false,
|
|
|
|
|
showSkyBox: false,
|
|
|
|
|
showSkyAtmosphere: false,
|
|
|
|
|
fog: false,
|
|
|
|
|
// backgroundColor: "#363635", // 天空背景色
|
|
|
|
|
globe: {
|
|
|
|
|
baseColor: "#363635", // 地球地面背景色
|
|
|
|
|
showGroundAtmosphere: false,
|
|
|
|
|
enableLighting: false,
|
|
|
|
|
},
|
|
|
|
|
clock: {
|
|
|
|
|
currentTime: "2023-11-01 12:00:00", // 固定光照时间
|
|
|
|
|
},
|
|
|
|
|
cameraController: {
|
|
|
|
|
zoomFactor: 1.5,
|
|
|
|
|
minimumZoomDistance: 0.1,
|
|
|
|
|
maximumZoomDistance: 200000,
|
|
|
|
|
enableCollisionDetection: false, // 允许进入地下
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
terrain: {
|
|
|
|
|
show: false,
|
|
|
|
|
},
|
|
|
|
|
basemaps: [
|
|
|
|
|
{
|
|
|
|
|
id: 2017,
|
|
|
|
|
pid: 10,
|
|
|
|
|
name: "蓝色底图",
|
|
|
|
|
icon: "https://data.mars3d.cn/img/thumbnail/basemap/my_blue.png",
|
|
|
|
|
type: "gaode",
|
|
|
|
|
layer: "vec",
|
|
|
|
|
chinaCRS: "GCJ02",
|
|
|
|
|
invertColor: true,
|
|
|
|
|
filterColor: "#015CB3",
|
|
|
|
|
brightness: 0.6,
|
|
|
|
|
contrast: 1.8,
|
|
|
|
|
gamma: 0.3,
|
|
|
|
|
hue: 1,
|
|
|
|
|
saturation: 0,
|
|
|
|
|
show: true,
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const gamepadIndex = ref(null); // 当前手柄索引
|
|
|
|
|
const direction = ref(""); // 当前方向(上、下、左、右)
|
|
|
|
|
|
|
|
|
|
let map = null;
|
|
|
|
|
let Cesium = {};
|
|
|
|
|
let mapLayer = {};
|
|
|
|
|
let uav = null;
|
|
|
|
|
const params = reactive({
|
|
|
|
|
lat: 31.162232,
|
|
|
|
|
lng: 120.734077,
|
|
|
|
|
altitude: 3000,
|
|
|
|
|
heading: 0, //当前朝向
|
|
|
|
|
pitch: 0, //保当前俯仰角
|
|
|
|
|
roll: 0, //当前翻滚角
|
|
|
|
|
correction: 1,
|
|
|
|
|
speed: 800,
|
|
|
|
|
gamepad: true,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 地图渲染完毕
|
|
|
|
|
* @param mapInstance 当前地图对象
|
|
|
|
|
*/
|
|
|
|
|
const mapLoad = (mapInstance) => {
|
|
|
|
|
map = mapInstance;
|
|
|
|
|
Cesium = mars3d.Cesium;
|
|
|
|
|
//创建marker图层
|
|
|
|
|
mapLayer.markerLayer = new mars3d.layer.GraphicLayer({
|
|
|
|
|
allowDrillPick: true, // 如果存在坐标完全相同的图标点,可以打开该属性,click事件通过graphics判断
|
|
|
|
|
});
|
|
|
|
|
map.addLayer(mapLayer.markerLayer);
|
|
|
|
|
onAddGamepadboardListener()
|
|
|
|
|
boostrapUav();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 监听游戏手柄
|
|
|
|
|
*/
|
|
|
|
|
const onAddGamepadboardListener =()=>{
|
|
|
|
|
window.addEventListener('gamepadconnected', function (e) {
|
|
|
|
|
var gp = navigator.getGamepads()[e.gamepad.index]
|
|
|
|
|
console.log(gp, '链接')
|
|
|
|
|
})
|
|
|
|
|
// 监听游戏手柄拔出
|
|
|
|
|
window.addEventListener('gamepaddisconnected', function (e) {
|
|
|
|
|
clearInterval(interval)
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 创建模型对象
|
|
|
|
|
*/
|
|
|
|
|
const initModel = () => {
|
|
|
|
|
const position = Cesium.Cartesian3.fromDegrees(120.734077, 31.162232, 2000)
|
|
|
|
|
uav = new mars3d.graphic.Route({
|
|
|
|
|
id:"uav",
|
|
|
|
|
name:"无人机模型",
|
|
|
|
|
position:position,
|
|
|
|
|
model:{
|
|
|
|
|
url: "https://data.mars3d.cn/gltf/mars/wrj.glb",
|
|
|
|
|
scale: 5,
|
|
|
|
|
minimumPixelSize: 50,
|
|
|
|
|
// heading:220
|
|
|
|
|
},
|
|
|
|
|
camera:{
|
|
|
|
|
type:'gs',
|
|
|
|
|
radius:25000,
|
|
|
|
|
heading:25,
|
|
|
|
|
pitch:-35
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
mapLayer.markerLayer.addGraphic(uav);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const boostrapUav = () => {
|
|
|
|
|
initModel();
|
|
|
|
|
const renderer = () => {
|
|
|
|
|
startgamepad()
|
|
|
|
|
onAdjustAttitude();
|
|
|
|
|
requestAnimationFrame(renderer);
|
|
|
|
|
};
|
|
|
|
|
renderer();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const startgamepad = () => {
|
|
|
|
|
var gamepad = navigator.getGamepads()[0]
|
|
|
|
|
if (gamepad) {
|
|
|
|
|
//手柄方向按键
|
|
|
|
|
pressKey(gamepad.buttons)
|
|
|
|
|
// 手柄方向遥感
|
|
|
|
|
rocker(gamepad.axes)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const rocker = (axes) => {
|
|
|
|
|
const deadZone = 0.5
|
|
|
|
|
const x = axes[0]
|
|
|
|
|
const y = axes[1]
|
|
|
|
|
|
|
|
|
|
// //机体左转
|
|
|
|
|
if (x < -deadZone) {
|
|
|
|
|
//机体左转
|
|
|
|
|
params.heading -= 0.1
|
|
|
|
|
if (params.roll > -0.785) {
|
|
|
|
|
params.roll -= 1
|
|
|
|
|
}
|
|
|
|
|
} else if (x > deadZone) {
|
|
|
|
|
//机体右转
|
|
|
|
|
params.heading += 0.1
|
|
|
|
|
if (params.roll < 0.785) {
|
|
|
|
|
params.roll += 0.1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 检测垂直方向机体爬升
|
|
|
|
|
if (y < -deadZone && params.pitch <= 0.3) {
|
|
|
|
|
params.pitch += 0.015
|
|
|
|
|
if (params.pitch > 0) {
|
|
|
|
|
const { speed, pitch } = params
|
|
|
|
|
const temp = (params.speed / 60 / 60 / 60) * 110
|
|
|
|
|
//1经纬度约等于110km
|
|
|
|
|
params.altitude += temp * Math.sin(pitch)
|
|
|
|
|
}
|
|
|
|
|
} else if (y > deadZone && params.pitch >= -0.3) {
|
|
|
|
|
//机体俯冲
|
|
|
|
|
params.pitch -= 0.016
|
|
|
|
|
if (params.pitch < 0) {
|
|
|
|
|
const { speed, pitch } = params
|
|
|
|
|
//1经纬度约等于110km
|
|
|
|
|
const temp = (params.speed / 60 / 60 / 60) * 110
|
|
|
|
|
params.altitude += temp * Math.sin(pitch)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
uavCommit()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const uavCommit = () => {
|
|
|
|
|
const { heading, pitch, roll } = params
|
|
|
|
|
const { abs, cos } = Math
|
|
|
|
|
params.correction = abs(cos(heading) * cos(pitch))
|
|
|
|
|
if (abs(heading) < 0.001) params.heading = 0
|
|
|
|
|
if (abs(roll) < 0.001) params.roll = 0
|
|
|
|
|
if (abs(pitch) < 0.001) params.pitch = 0
|
|
|
|
|
//方向自动回正
|
|
|
|
|
// if (params.heading > 0) params.heading -= 0.0025
|
|
|
|
|
// if (params.heading < 0) params.heading += 0.0025
|
|
|
|
|
if (params.roll > 0) params.roll -= 0.003
|
|
|
|
|
if (params.roll < 0) params.roll += 0.003
|
|
|
|
|
if (params.pitch < 0) params.pitch += 0.005
|
|
|
|
|
if (params.pitch > 0) params.pitch -= 0.003
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 开启飞行姿态调整
|
|
|
|
|
const onAdjustAttitude = () => {
|
|
|
|
|
const temp = params.speed / 60 / 60 / 60 / 110
|
|
|
|
|
params.lng += temp * Math.cos(params.heading)
|
|
|
|
|
params.lat -= temp * Math.sin(params.heading)
|
|
|
|
|
const { lng, lat, altitude, heading, pitch, roll } = params
|
|
|
|
|
params.altitude += temp * Math.sin(pitch) * 110 * 1000 * 10
|
|
|
|
|
|
|
|
|
|
// const position = Cesium.Cartesian3.fromDegrees(lng, lat, altitude)
|
|
|
|
|
// const hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll)
|
|
|
|
|
// const orientation = Cesium.Transforms.headingPitchRollQuaternion(
|
|
|
|
|
// position,
|
|
|
|
|
// hpr
|
|
|
|
|
// )
|
|
|
|
|
|
|
|
|
|
const point = new mars3d.LngLatPoint(lng, lat, altitude)
|
|
|
|
|
|
|
|
|
|
uav.model.setStyle({
|
|
|
|
|
heading:heading,
|
|
|
|
|
pitch:pitch,
|
|
|
|
|
roll:roll,
|
|
|
|
|
})
|
|
|
|
|
uav.addTimePosition(point)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
onUnmounted(() => {
|
|
|
|
|
window.removeEventListener("gamepadconnected", );
|
|
|
|
|
window.removeEventListener("gamepaddisconnected", );
|
|
|
|
|
});
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<style lang="scss" scoped>
|
|
|
|
|
.map-container {
|
|
|
|
|
height: 100%;
|
|
|
|
|
}
|
|
|
|
|
</style>
|