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"use strict";
const path = require("path");
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function resolve(dir) {
return path.join(__dirname, dir);
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}
const CompressionPlugin = require("compression-webpack-plugin");
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const name = process.env.VUE_APP_TITLE || "人口数据管理系统"; // 网页标题
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const port = process.env.port || process.env.npm_config_port || 80; // 端口
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// vue.config.js 配置说明
//官方vue.config.js 参考文档 https://cli.vuejs.org/zh/config/#css-loaderoptions
// 这里只列一部分,具体配置参考文档
module.exports = {
// 部署生产环境和开发环境下的URL。
// 默认情况下Vue CLI 会假设你的应用是被部署在一个域名的根路径上
// 例如 https://www.ruoyi.vip/。如果应用被部署在一个子路径上,你就需要用这个选项指定这个子路径。例如,如果你的应用被部署在 https://www.ruoyi.vip/admin/,则设置 baseUrl 为 /admin/。
publicPath: process.env.NODE_ENV === "production" ? "/" : "/",
// 在npm run build 或 yarn build 时 生成文件的目录名称要和baseUrl的生产环境路径一致默认dist
outputDir: "dist",
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// 用于放置生成的静态资源 (js、css、img、fonts) 的;(项目打包之后,静态资源会放在这个文件夹下)
assetsDir: "static",
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// 是否开启eslint保存检测有效值ture | false | 'error'
lintOnSave: process.env.NODE_ENV === "development",
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// 如果你不需要生产环境的 source map可以将其设置为 false 以加速生产环境构建。
productionSourceMap: false,
// webpack-dev-server 相关配置
devServer: {
host: "0.0.0.0",
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port: port,
open: true,
proxy: {
// detail: https://cli.vuejs.org/config/#devserver-proxy
[process.env.VUE_APP_BASE_API]: {
target: `http://localhost:8080`,
changeOrigin: true,
pathRewrite: {
["^" + process.env.VUE_APP_BASE_API]: "",
},
},
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},
disableHostCheck: true,
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},
css: {
loaderOptions: {
sass: {
sassOptions: { outputStyle: "expanded" },
},
},
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},
configureWebpack: {
name: name,
resolve: {
alias: {
"@": resolve("src"),
},
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},
plugins: [
// http://doc.ruoyi.vip/ruoyi-vue/other/faq.html#使用gzip解压缩静态文件
new CompressionPlugin({
cache: false, // 不启用文件缓存
test: /\.(js|css|html|jpe?g|png|gif|svg)?$/i, // 压缩文件格式
filename: "[path][base].gz[query]", // 压缩后的文件名
algorithm: "gzip", // 使用gzip压缩
minRatio: 0.8, // 压缩比例,小于 80% 的文件不会被压缩
deleteOriginalAssets: false, // 压缩后删除原文件
}),
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],
},
chainWebpack(config) {
config.plugins.delete("preload"); // TODO: need test
config.plugins.delete("prefetch"); // TODO: need test
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// set svg-sprite-loader
config.module.rule("svg").exclude.add(resolve("src/assets/icons")).end();
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config.module
.rule("icons")
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.test(/\.svg$/)
.include.add(resolve("src/assets/icons"))
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.end()
.use("svg-sprite-loader")
.loader("svg-sprite-loader")
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.options({
symbolId: "icon-[name]",
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})
.end();
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config.when(process.env.NODE_ENV !== "development", (config) => {
config
.plugin("ScriptExtHtmlWebpackPlugin")
.after("html")
.use("script-ext-html-webpack-plugin", [
{
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// `runtime` must same as runtimeChunk name. default is `runtime`
inline: /runtime\..*\.js$/,
},
])
.end();
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config.optimization.splitChunks({
chunks: "all",
cacheGroups: {
libs: {
name: "chunk-libs",
test: /[\\/]node_modules[\\/]/,
priority: 10,
chunks: "initial", // only package third parties that are initially dependent
},
elementUI: {
name: "chunk-elementUI", // split elementUI into a single package
test: /[\\/]node_modules[\\/]_?element-ui(.*)/, // in order to adapt to cnpm
priority: 20, // the weight needs to be larger than libs and app or it will be packaged into libs or app
},
commons: {
name: "chunk-commons",
test: resolve("src/components"), // can customize your rules
minChunks: 3, // minimum common number
priority: 5,
reuseExistingChunk: true,
},
},
});
config.optimization.runtimeChunk("single");
});
},
};